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Two hour wargames man-to-man variant
Two hour wargames man-to-man variant











two hour wargames man-to-man variant

There is a resource section at the foot of this post that will direct the reader to the download file that covers all of the scenario elements in this game, including maps, historical background and Orders of Battle. Readers of this blog will know I have a preference for hex terrain and that I have added a couple of house rules to the system to include some limited Morale and Command and Control rules, but things are kept simple in sympathy with the 1HW philosophy.Īlthough I am using hexes, the scenario presented here will be fine played with the 1HW as written, just lay the battlefield out on a 4' x 3' space and keep unit frontages to around four inches or any combination of those two ratios. I am in the process of jacking them up again, but in the meantime, I thought this test bench scenario was a good candidate to see whether I could stretch the One Hour Wargames rules (by Neil Thomas) to cover a larger battle than he proposes in his book. The scenario is resurrected from a project that I did years ago for 1/72nd scale plastics on 5 or 6 inch hexes using my own fast play rules that I was developing at the time, called Two Flags - One Nation. Hopefully the opening attack on McPherson's Ridge (day 1 - Gettysburg) is an ideal scenario to use with these rules as the battlefield is relatively compact and the forces involved are relatively few. Please press the 'read more' tab for the rest of this post. This post is looking at using his system for a home made dedicated scenario and some additional rules to get a slighter bigger game on the table - today we will be looking at McPherson's Ridge, the initial action at Gettysburg 1st July 1863.













Two hour wargames man-to-man variant